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Lineage II Salvation: Assemblage of Light


the Korean live-servers was installed a major content update Lineage II Epic Tales of Aden Episode 05: Salvation - Assemblage of Light


Factions

The faction "Aliens from another dimension" expanded to 10 levels
Added new quests for this faction in the updated area of ​​World in Darkness:

Quest
Level
NPC
Return to the World in Darkness
103+
Asterios
With all the strength
103+, the level of confidence with the faction Aliens from Other Dimension 10+
Asterios
Alien Forces from Other Dimension
103+, the level of confidence with the faction Aliens from Other Dimension 10+
Nerupa
Changes in the World in Darkness
103+
Seriel
What the past shows
103+, the level of confidence with the faction Aliens from Other Dimension 7+
Seriel

16 Raid Bosses added to the list of monsters at the request of the Hunters Guild

Fortress
The conditions for participation in battles for fortresses, the cost of registration and other parameters of possession of fortresses have been changed:
A type
Before the update
After update
Clan level
5+
6+
Cost of registration
250.000 adena
1.000.000 adena
Cycle of compensation
6 hours
26 hours
Nationality of the fortress
25.000 adena
250.000 adena
The deposit paid to the castle, for the contract with the fortress
12.500 adena
125.000 adena
Reducing the reputation of the clan for the contract of fortress
2 Clan Reputation Points
35 Clan Reputation Points
The compensation paid within the compensation cycle for possession of the fortress is improved 
The balance of serf NPCs has been changed:

  •  changed the number of HP monsters except the Captain
  •  the characteristics of guards / magicians / healers / gnomes-artillerymen / golems have been changed
  •  the amount of experience gained and SP according to changes in balance
The balance of monsters in the time zones of fortresses and locks is brought to the current realities of the server
  •  The experience gained and the awards are accordingly improved
Changed rewards from NPC support:
  •  Suspicious Merchant no longer sells goods
  •  If the clan owns a fortress, you can purchase Talismans of Fortress from NPC support
  •  If the clan owns the castle, then the Fortress Talismans can be purchased from the Court Magician in the castle
  •  The Royal Magician no longer sells bracelets, shirts and class mascots
Added Talismans of Fortress, which can be obtained randomly from the corresponding boxes:
Mascot
Description
Talisman of Fortress - Energy (15 days)
Increases energy bonus by 10%
Talisman of Fortress - Power Ph. skills (15 days)
Increases Power. of skills by 5%
Talisman of Fortress - Power Маг. skills (15 days)
Increases the power of mag. of skills by 5%
Talisman of Fortress - Phys. Att. (15 days)
Increases P. Atk. by 5%
Talisman of Fortress - Magician. Att. (15 days)
Increases M.Atk. by 5%
Talisman of Fortress - Phys. Def. (15 days)
Increases P. Def. on 10%
Talisman of Fortress - Magician. Def. (15 days)
Increases M. Def. on 10%
Talisman of Fortress - Fast. Att. (15 days)
Increases Atk. by 5%
Talisman of Fortress - Ct. Magician. (15 days)
Increases Casting Spd. by 5%
Talisman of Fortress - Phys. Accuracy (15 days)
Increases P. Def. Accuracy at 16
Talisman of Fortress - Magician. Accuracy (15 days)
Increases M. Def. Accuracy at 16
Talisman of Fortress - Shield Defense (15 days)
Increases shield defense by 50%
Talisman of Fortress - HP maximum (15 days)
Increases Max HP by 10%
Talisman of Fortress - Maximum MP (15 days)
Increases maximum MP by 10%
Talisman of Fortress - Speed ​​of Movement (15 days)
Increases movement speed by 15.

The Clouds Involved
The complexity and rewards for taking Captured Clanshalles (Fortress of the Dead, the Ruined Castle, Partisan Strengthening 
Added 2 new belts of captured clan-holles: the production of the clanhall's belt is carried out through the Illya NPC in Aden and the adornment for the catching clanhall belt is obtained from the bosses in captured clan-halls
  • Fortress of the Dead: Lydia von Hellmann
  • The Shattered Castle: Gustavus
  • Strengthening Partisan: Nurka
It is possible to use existing belts (Lydia Belt / Gustav Belt / Nurki Belt) to create a new belt
  • The existing belts can be combined with a special Belt Splitter sold by the NPC
  • new materials for belts Decoration for the belt of the grasping clanhall or the Decoration of Force can be obtained by synthesis
  • The Decoration of Strength is needed to improve the belt. Ruler's Power
In the captured clanhallah to the specific NPC, the ability to create belts is added:
  • Strengthening the Partisan: Tamutak
  • The Shattered Castle: Vigastav
  • Palace of Iridescent Springs: Angog
  • Wild Beast Farm: Cubi
  • Fortress of the Dead: Bandello
Beasts


1. The following monsters are added to the list of monsters of the faction. The Hunters Guild:

  • Pailaka (fortress): Lord of the Canadians
  • Pailaka (castle): The leader of the Canadis
  • The Shattered Castle: Gustavus
Added 9 monsters from the zone of the World in Darkness to the list of monsters of the faction Aliens from the Other Dimension of the 

Clan's Mission


Added new clan missions, and also changed some of the existing ones:



ClassificationMissionsChange
Deleting a clan missionThrone of Heroes: Re-entryMission deleted, because the event period is over
Correcting clan missionsStudy time zones 95-99 levelsFrom target monsters removed Spasiya (Extreme)
Hunting for Raid Bosses 100-105 levelTarget monsters changed
Level 99+Changed the quest
Added event clan missionsThe Appearance of the Death KnightAdded event clan missions, available limited time
Destruction of the threat in the World in Darkness
Water of the World in Darkness
Spasiya (extreme)
Taking the Fortress
Taking the Captured Clanhall

Alchemist


The probability of obtaining some items during conversion is increased.
The cost of conversion is changed in case of improvements.
The Wind mascot obtained from the Box with the Windmatch has a timer of 30 days.

Classes

The Sigel Knight is a guard who protects the allies through a high defense ability, a high stamina and various defensive skills. This class update will improve the inconvenience of the class and give each class of Siegel Knights an enhancement ability.
1. General Skills - Shield Block
The player will be able to obtain strong defensive abilities depending on the situation in a short time.
Old Name
New Name
Description
Studded Shield
Raise Shield (lvl.4)
During 10s P. Def .: + 70%, damage reflection + 10%, chance. impact of -100%. Can not be used without a shield.
Focus Shield lvl.4)
-
Within 10s of Mag. + 70%, reflection of damage + 10%, chance of mag. impact of -100%. Can not be used without a shield.
Maximum Protection ( lvl.4)
-
For 15s P./S./Mag.Train + 70%, damage reflection + 15%, crit chance. impact of -100%. Critical Damage -15%
Last straw
Great Fortitude
When taking damage with a 15% chance, it's possible to get a trigger that rises to level 5:
- at each level, the unit rollback of the block is reduced by 5s
- For 5 seconds, shield protection increases by + 10% / 20% / 30% / 40% / 50%, depending on the level of the trigger
- at the 5 level of the trigger, the additional effect: the duration of the block's shield abilities + 25%

2. General Abilities - Aura
Improved use of aura skills depending on the situation: protection of friendly goals or provocation of opponents. In particular, the old aura of aggression repeats its effect every 3s. Also, all aura skills have been changed.

Old Name
New Name
Description
Great Agression Aura
Hatred
The effect of aggression on the area. Attack / magic speed -20%. Ph.D. Protection / Mag. tank + 20%, movement speed +45
Aura of Challenge
-
Consumption of MP skills of allies -15%. Reuse time is -5%. Movement speed +20
Aura Steel
-
Ph.D. Protection / Mag. Allies + 15%
Physically / Mag. Crete. -10% damage

Class Auras
Name
Before the update
After update
Aura Paladin (Knight of Phoenix Siegel)
Protection from negative effects + 15%. Efficiency of treatment + 15%
Ph.D. Protection / Mag. Allies + 20%. Physically / Mag. Crete. -15% damage. Rollback of skills -7%
Aura of the Raider (Knight of Hell of Siegel)
Movement speed +40. Damage reflection + 5%
Aura of the Guardian (Templar of Eva Siegel)
Rollback of skills -3%. Protection Cycles +50
Aura of the Templar (Shilen Siegel's Templar)
Attack speed / Magic speed +15. Protection from mental attacks / Paralysis + 50%

3. General skills - Allied defense
The skills for defending the Allies have been improved in proportion to existing equipment and defensive abilities. Additionally, the defense of allies against long-range attacks has been improved.

Old Name
New Name
Description
Noble sacrifice
-
A noble victim transfers 50% of the damage to a friendly target within 10s. The tank itself does not die within 10s when HP reaches 1.
Protection of the Faith
-
At 15s, the maximum damage received is inversely proportional to protection and is fixed (1000), increases movement speed by 80, and gives immunity to hold and stun. The skill can not be used in conjunction with the Ninth Aegis skill. After applying the skill, the Limit Limit effect is applied.
Sacrifice
The Ninth Aegis
At 9c creates a protective barrier about 9 shields. Soyuzniki, influenced by this skill, are protected from pulling / dropping / overturning / Dangerous Zone. Increases P. Def./M. by 50% and reflecting magic by 25%. The skill can not be used in conjunction with the Defense of Faith. After applying the skill, the Limit Limit effect is applied.
4. General Abilities - Attack and Weakening
Attacking skills are divided into weapon skills and shielding skills and are improved for use in various situations.
Old Name
New Name
Description
Great Agression Aura
Shield Boomerang
Destroying a long-range target with an enemy provocation effect
Shield Charges
-
Break forward, when attacking an opponent, the effect of slowing
Kara of Justice
Beat the Extinction
Striking a single target with an effect of silence
The Last Judgment
Shield Blow
When attacking, he enters the enemy into a stunned state. Gives PVP the inability to use the base attack
Impulse Shield
-
When attacking throws the opponent into a rollover state, resets his target
Wave Shield
-
Attacks and stuns opponents around, an additional shield effect that reflects damage taken.
The Last Judgment
Ascending Strike
Impacting multiple targets with the effect of reducing the power of treatment
The Galaxy Chain
Rush Chain
Gets targets around him with a retention effect
Chain Blow
-
Attracts a goal


5. General Skills - Self Defense
The tank can use its racks, transferring shield defense by force of attack.
Old Name
New Name
Description
True Vanguard
Two-Handed Rack
150% of the shield's defense value goes to attack power (at skill level 3). Skills associated with the shield become inaccessible
Skills Class
Name
Before the update
After update
Oath of Paladin (Knight of Phoenix Siegel)
Shield Defense + 20%. Protection from negative effects + 30%. Duration of the Noble Sacrifice + 50%
Shield Defense + 100%. Mag. + 100%. Physical Shock / Crit Crit. damage + 60%. Attack Speed ​​+ 30%
The Avenger's oath (Knight of Hell Sigel)
Shield Defense + 20%. Reflect damage + 25%. Movement speed +70.
The Guardian's Vow (Templar of Eva Siegel)
Mag. + 20%. Reflection of magic + 15%. Protection of Elements +80
The Templar's Oath (Shilen Siegel's Templar)
Mag. + 20%. Strength physically + 15%. The chance of automatic triggering of the Light Beat.
6. Other skill changes
Name
Description
Great Possession of the Sword / Cudgel
When you carry a sword / club, increases P.Atk. by 25% and P.Atk. to 60. Provides the ability to provoke more monsters in the attack.
Great Dice Mastery
Allows you to summon up to 2 Dice at a time, increases CON by 2
7. Removing skills
The following skills have been removed:
Skill NameSkill Name
Chain HydraSpirit of Phoenix
Denying DeathSoul of Phoenix
Attack of the KingSacrifice
Summon LionMass Shackles
Summon Knight CubeSpirit of Vengeance
Aura of WrathThe Will of the Templar
Aura of ResistanceLight Strike
Aura of StaminaSpirit of Eva
Aura of the SpiritThe Spirit of Shilen

8. Sigel Phoenix Knight

Purpose of the class: immortal shield to protect allies
Knight Phoenix Siegel can use the power of Phoenix to constantly attack a wide range of enemies and resurrect himself at death.
Added new skills:
Skill Name
Level of study
Description
Sliding Phoenix
95
Attacks the target and surrounding enemies, reduces the range of archery. Has the effect of aggression
Flame Feather
89
Attacks the surrounding enemies. Has the effect of aggression
Summon Phoenix Cube
85
Increases resistance to negative effects, resurrects and completely restores HP after death (re-use time 30 minutes)
Changed the names and descriptions of some skills:
Old Name
New Name
Description
Protection of the Great Shield
Great Sentinel Emotions
Increases shield defense. Use of skills Shield Focus / Rising Blow gives the effect of Phoenix's Spirit to allies.
Shield of the Rebel
The Phoenix Wing
Attacks the target and nearby frags. The effect of aggression.
Spirit of Phoenix
-
Increases P. Def. / Mag. on 16%, received treatment of allies
Changed the names and descriptions of some skills:
Old Name
New Name
Description
Protection of the Great Shield
Great Sentinel Emotions
Increases shield defense. Use of skills Shield Focus / Rising Blow gives the effect of Phoenix's Spirit to allies.
Shield of the Rebel
The Phoenix Wing
Attacks the target and nearby frags. The effect of aggression.
Spirit of Phoenix
-
Increases P. Def. / Mag. on 16%, received treatment of allies
9. Sigel Hell Knight
The purpose of the class: revenge on the enemies
Knight of Hell Sigel is magnificent in reflexes and becomes stronger when taking damage.
Added new skills:
Skill Name
Level of study
Description
Shot of the Blackthorn Chain
89
Attacking the enemy and drawing him to him
Twister's Shot
95
Attacking enemies and drawing them to yourself. Great Fortitude increases power and range within 5 skill levels.
Changed the names and descriptions of some skills:
Old Name
New Name
Description
Vampirism
The Greatthumb Turner
Reflection Ph./Mag. damage. Chance to restore some HP when attacking. When you take damage with some probability, the effect of the Spirit of Vengeance occurs.
Shadow Dissection
Shadow Hunting
When attacking, slows enemies standing in the way
Spirit of Vengeance
-
Increases P. Def / Magic damage./ Damage reflection
10. Sigel Eva Templar
Purpose of the class: The sword of Eve
Templar Eve Siegel uses his waves to hit enemies with the sword of Eve's retribution, and also constantly weaken enemies at a distance.
Added new skills:
Skill Name
Level of study
Description
Circle of Rising Waves
89
During the skill cast creates circles of weakening. Goals caught in these circles get reduced attack speed / magic, movement.
Maelstrom
95
When attacking, it attracts enemies to itself

Changed the names and descriptions of some skills:
Old Name
New Name
Description
Great Defensive Battleship
Great Ocelot Wave
Increased shield protection, spontaneous protection. At impact there is a chance of getting the Eve Spirit effect.
Mass Freezing Strike
Reverse Flow
When attacking the enemy, he slows down. At a short distance attracts the target.
Spirit of Eva
-
Increases P. Def. / M.Defense. / Elemental Defense of Allies
Cubic Ocelot Call
Summon Cope of Poem
Continuous recovery of HP / MP. Exemption from negative effects.
Appeal of the Hawk Spirit Cube
Summon Cave of the Sentinel
Periodically increases the speed of movement, improves shield protection, immunity to negative effects
11. Sigel Shillien Templar


Destination: Shadow against the sun
Templar Shilen Siegel was able to paralyze enemies, increase his defense and ignore the damage.
Added new skills:
Skill Name
Level of study
Description
Great Shilen Shadow
85
Increases shield defense. When dealing damage, there is a chance of receiving the Shillien Spirit and Shadow Shillen effect.
Shilen Shadow
85
Within 6 seconds, the damage taken does not exceed 6.666
Death Chains
89
Inflicts damage to the target and surrounding enemies, paralyzes opponents
Inhale Soul
95
Gathers opponents at a specific point
Changed the names and descriptions of some skills:
Old Name
New Name
Description
The Spirit of Shilen
-
Increases P. Def. / Mag. and elements of attack to the allies
Summon Death Cube
Summon Phantom Cube
Summon Death Cube. Periodically increases the protection against negative effects. When the target is killed, there is a chance of getting Shadow Shillen effect.
Additional Changes
1. Improved the ability to use skills acting on the area during the movement 
2. Fixed a bug where some Messengers of the War Isa could have the Soul Cry skill 

3. Fixed incorrect work of the skills of the Masters of Magic Feo 
4. Fixed a bug where it was possible to use the skills of the acting to the area in a state of fear.

Hunting Zones

Prison of Darkness (Extreme)

The time zone of the POD (Extreme) has been changed:

  • Players can enter the time zone at level 103 and above once a week
  • go possibly through a special NPC in the command channel of 14-21 people
  • the entry conditions are deleted, like the Memory Detail and the Forgotten Memory Fragment for the entrance to Spezion (normal) and Spezion (Extreme)
World in the Darkness
A new hunting zone has been added:
  • zone is located at the Tree of Life in Elven Village
  • The complexity of the zone is increased for pumping players of level 103 and higher
  • Awards for pumping in the zone are changed accordingly
  • in the zone you can go by passing on the bridge from the Gatekeeper of the Village of Elves
  • when killing monsters in the World in the Dark, with some probability appears the monster Bird Retra, it can also be reborn as a Retro Flower
  • The Retr bird can also be reborn as a Bird of Nerup and the probability of rebirth depends on the level of the faction Aliens from Other Dimension
  • When the Bird of Nerup appears, the surrounding monsters change
  • every 12 hours in the zone appears raid boss Retra
  • If the level of the Aliens fraction from the Other Dimension is 7 or higher, then the zone can be moved through the NPC Seriel to the Sanctuary of Elven Village
  • The village of Elves became a peaceful zone
Space Barrier 


The number of floors of the Spatial Barrier has been increased from 35 to 45:
  •  in connection with the increase in floors, rewards have been changed from the Marshal boss on the 35th floor
  •  on the 45th floor the boss Marshal of Other Dimension appears (lvl.108)
Added 2 new quests to the Spatial Barrier:
Quest
The condition for obtaining
NPC
Spatial Barrier Study - 8
Completing the quest Exploring the Spatial Barrier - 7
Reshet
The Spatial Barrier Study - 9
Completing the quest Exploring the Spatial Barrier - 8
Reshet
Added the ability to skip floors of the Spatial Barrier:
  •  if certain quests of the Spatial Barrier are fulfilled, then depending on the quest, you can skip a number of floors
  •  the possibility of skipping floors depends on the minimum completed quest among all members of the group:
Quest
Floor
Spatial Barrier Study - 1
6
Spatial Barrier Study - 2
11
Spatial Barrier Study - 3
16
Spatial Barrier Study - 4
21
Spatial Barrier Study - 5
26
Spatial Barrier Study - 6
31
Spatial Barrier Study - 7
36
Spatial Barrier Study - 8
41
Mystic Tavern 
The balance of the time zones of the Mysterious Tavern has been changed:
  • Mystic Tavern - Tauti: slightly increased HP of some monsters
  • Mystic Tavern - Freya: slightly increased HP of some monsters
  • Mystic Tavern - Kelbim: slightly reduced HP of some monsters
  • Mystic Tavern - Kelbim: reduced caste time in the castle
  • Mystic Tavern - Kain: slightly reduced HP of some monsters
  • Mystic Tavern - Kain: slightly reduced gun retention time
Tauti
The conditions of entry into the temporary Tauti (regular) and Tauti (extreme)
  • to enter the Tauti (normal) is no longer required. Resistance Sign.
  • for the entrance to the Tauti (extreme) is no longer required Mark Aku.
  • To enter the time zones of Tauti, you need to complete 1 one-time quest of the Ferguson Plan.
  • Ferguson's plan gives NPC Ferguson the Seed of Hellfire.
Fortress
When restarting in the Fortress of the Superion, the player appears in Giran. 
Raid Boss
After killing Raid Boss 100 level and higher, a Death Knight may appear with some chance.
  • The Death Knight has the same level and rewards as the Raid Boss who was killed.
  • The death knight disappears if it was not killed 1 hour after the appearance.
Raid Bosses 100 level and higher a new ability is added:
  • When HP of the Raid Boss reaches 90.60.30%, the Barrier Limit skill is activated.
  • if you do not destroy the Limit Barrier within 15s after it is activated, the boss completely restores his HP.
  • The Limit Barrier is destroyed if 600 strokes were inflicted within 15 seconds.
The level of the following Raid Bosses is increased from 103 to 105 levels:
Raid Boss
Level
Location
Berserker Hart
105
Outside Astastin Fortress
Commander of the Patrol Powers
105
Outside Astastin Fortress
Guardian Gastra
105
Outside Astastin Fortress
The Dark Wizard of Rabi
105
Outside Astastin Fortress
Wandering Crawamis
105
Outside the Temple of Spirits
Wandering Harp
105
Outside the Temple of Spirits
Wandering Baren
105
Outside the Temple of Spirits
Wandering Fourch
105
Outside the Temple of Spirits
Added 16 Raid Bosses:
Raid Boss
Level
Location
Expedition of the Gray Shadow Captain Cantu
101
Wasteland
Expedition of the Gray Shadow Captain Kai
101
Wasteland
Expedition of the Gray Shadow Captain Hein
101
Wasteland
Expedition of the Gray Shadow Colonel Xenon
101
Wasteland
Bloody Demon Brutal
101
Wasteland
Bloody Daemon Akun
101
Wasteland
Bloody Demon Epic
101
Wasteland
Blood Queen Julia
101
Wasteland
Brave Edgar
105
Forest of the Dead
Evil Vlad
105
Forest of the Dead
Morgan
105
Forest of the Dead
Sly Crouch
105
Forest of the Dead
Knight of Triangle
105
Forest of the Dead
Knight Boros
105
Forest of the Dead
Alushion
105
Forest of the Dead
Doll Count
105
Forest of the Dead
Removed the following Raid Bosses in the Heath zone:
  • Iris, Goya, Deserted Basilisk, Cirocco, Raghran
In connection with the introduction of the zone of the World in Darkness, the location of the raid bosses has been changed. Copy of Harp, Embryo Davos 

Aditional Changes
1. Fixed a bug where the Mutny Coral monster appeared in the Crystal Island zone. 
2. A bug was fixed when monsters of Zombie Pirates in the roadstead did not appear on Zakena.
Quests
Update Training Quest


1. Revised training quests for 85-95 levels 
2. To complete the training quests added faction Guild Adventure 
3. Added training quests:

Updated training quests can be performed with the help of NPC Herp in Aden:

Quest
Terms of fulfillment
NPC
The Way of the Wandering Knight
Achievement of 1 level of trust with the Adventure Guild Faction
Herpa
Behind the line
Achievement of 2 levels of trust with the Adventure Guild Faction
Herpa
Keep your weapon
Achievement of 3 levels of trust with the Adventure Guild Faction
Herpa
Power control
Achievement of 4 levels of trust with the Adventure Guild Faction
Herpa
Proof of Growth
Achievement of the 5th level of trust with the Adventure Guild Faction
Herpa
Nothing is impossible
Achievement of the 6th level of trust with the Adventure Guild Faction
Herpa
4. Added training quests for the player's progress through joining the faction Adventure Guild:

  • Adventure Guild quests are available from NPC Penny in Aden.
  • the main goal is to fulfill existing and new quests in the recommended hunting areas
  • At the end of the quests are given points of confidence in the faction
Quest
Terms of fulfillment
NPC
Basic mission, Underground Ruins of Harnack
Performing a hunting quest in the Harnack Underground Ruins area
a penny
Basic mission, the Altar of Evil
Doing 2 quests in the area of ​​the Altar of Evil
a penny
Basic mission , Bloody Swamp
Running 2 quests in the Bloody Swamp zone
a penny
Basic mission , Labyrinth of Cartia
Performing a solo quest to complete the Cartia Labyrinth
a penny
Basic mission, the expulsion of the fairies - west
Doing 2 quests in the Colonia Fei zone (west)
a penny
Basic mission, exile of the fairies - east
Doing 2 quests in the Colony Fairies area (east)
a penny
A special mission, proof of unity (raid bosses in the open world)
Murder of Raid Bosses in the open world
a penny
A special mission, proof of collection (raid bosses in the open world)
Murder of Raid Bosses in the open world
a penny
A special mission, proof of strength (raid bosses in the open world)
Murder of Raid Bosses in the open world
a penny
A special mission, the Cartia Labyrinth
Performing a group quest on the passage of the Labyrinth of Cartia
a penny
A special mission , the Cave of Noril
Doing 2 quests in the area of ​​Cave Nornil
a penny
A special mission, the Garden of Noril (one-time)
Doing a one-time quest in the Garden of Noril area
a penny
A special mission, the Garden of Noril (daily)
Passage of the Garden of Noril
a penny
Special mission, Fortune (one-off)
Doing a one-time quest in the Fortune Zone
a penny
Special mission, Fortune (daily)
Passage of the Fortune Zone
a penny
Special mission, Spasia (one-off)
Doing a one-time quest in the zone of Spasia
a penny
Special mission, Spasiya (daily)
Passage of the zone of Savior
a penny
5. Added training quests in hunting areas:
Quest
Terms of fulfillment
NPC
Out of Memory
Murder of monsters in the zone of Harnack Underground Ruins
Hadel
The Purification Ceremony
Murder of monsters in the area of ​​the Altar of Evil
Laprachia
Wash off the fatigue of the blood
Murder of monsters in the area of ​​the Altar of Evil
Laprachia
The meaning of survival
Murder of monsters in the Bloody Swamp zone
Vlodos
Those who left and those who have not ...
Murder of monsters in the Bloody Swamp zone
Vlodos
It is impossible to go against time
Murder of monsters in the west of the Colony of Fey
Fairy Townman
Mutated Creatures
Murder of monsters in the east of Colony Fairies
Nerupa
Tougher operation
Killing monsters on the Island of Souls
Hesed
Breakthrough front
Murder of monsters in the Sad Noril
Verna
6. Changed the level of performance and rewards for the following quests:
QuestChange
The best choice1. Changed runlevel from 85 to 95
2. In connection with the increase in the level, rewards have been changed
Let's fish
Blazing Weapon
Absolutely boring day
Sword of swords
Elemental Strength
7. Changed the reward and conditions for performing some quests related to the Adventure Guild:
  • changed monsters in the quests Medicine from insanity, Uncover the secret
  • Initial level of quest execution Disposal from threat changed to 94
  • Quest for Fortune instead of the scroll is taken from the NPC Izzael in Magmelde
  • removed the confirmation of the execution of the quest To the place of the traitor's reference which was the starting condition for the quest Undeleted memories of the past
Aditional Changes


1. New quests for the Hunters Guild Faction have been added. Quests can be obtained by purchasing a scroll for raid points from members of the Guild of Hunters

  •  Instruction: Heath (West)
  •  Instruction: Heath (East)
  •  Instruction: Forest of the Dead
  •  Instruction: Swamp of Screams
2. The level of execution of quest quests in the Temple of Spirits and the Fortress of Astatin was increased from 98 to 100 levels. 

3. Fixed a bug with quests at level 7 of the Giants Faction. 4. Fixed a bug where sometimes there was an automatic teleport to Spatial Fault when taking a quest.

Subjects 

1. Added the ability to automatically use the soul and spirit charges
  • In the upper left corner of the skill labels window, special slots are available
  • If the character has the necessary soul or spirit charges for the weapon, they are automatically placed in the corresponding slot
  • when calling a pet, if in the inventory of the character there are corresponding charges of the soul and spirit, they are automatically placed in the corresponding slot
  • Automatic use of soul and spirit charges can be canceled by clicking on the corresponding slot
  • when you click the left mouse button you can see a list of available soul and spirit charges in this slot
2. Changed items that can be obtained from the mysterious cube
  • added 4 new fragments of the cube that can be exchanged for different products from the NPC in charge of the warehouse
3. NPC Rani in Benon improves the bags of the treasure hunt by 50/500 pieces 
4. Changed the mascots from the PC-club, which can be bought for PC-club points:

  • now they last 2 hours
  • Defense Mascots are removed from the list of products, instead of them a Defense Talisman (2 hours)
5. Added 9 shields for setting the appearance for 30 days:
Shield
Method of obtaining
Cost
Stone treatment of Bernstein's Shield (30 days)
NPC Black Cat (Hunters Village)
700 raid points
Stone for the treatment of the Tantric Tribe Skull Shield (30 days)
Shadow Frost Shield Handle Stone (30 days)
Marshal Wheels of Other Measurement Stone (30 days)
PC-club
100,000 PC Club Points
Stone processing Scarf of the Silver Scarab (30 days)
Stone treatment of the Kelbim Shield (30 days)
Kelbim
Drop from the boss
Stone processing the Shield of the Reflection of Isthina (30 days)
Easthina (extreme regime)
Stone processing the Battle Shield Kund (30 days)
Tauti (extreme regime)
Stone of the Shield of the Mask of Death (30 days)
The outer part of the Messiah Stronghold
Drop from the safe Embryo

Other Changes 


1. Removed some items purchased for raid points: 

- for purchased items are returned raid glasses 
- items for disposal: Order - Temple of Spirits, Instruction - Fortress of Astatine, Order - Elven Forest 
2. Changed the look and effects of the subject. Magic Moderator Pencil: 
- removed the effect of improving to +16, and changed to a special effect 
- added ability to planting may move quickly with the help of the subject 
- The ability of the monsters on the report does not get special effect 
3. Fixed system descriptions lan 
4. Fixed incorrect system message that appears if teleported at the time of synthesis
5. Fixed a bug with an incorrect system message that appears when you open the Box of Courage 
6. Fixed a bug where the visual effects of Mumba's Teeth were larger than the weapon itself 
7. Removed an unused item Lift Starter

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