GENERAL
Updated
Founder’s Packs to include:
10 more Radiant chests to each Founder’s Pack.
All Standard Champion Voice Packs
10 more Radiant chests to each Founder’s Pack.
All Standard Champion Voice Packs
Account
Boosters now provide additional Crystals and Gold for each Daily Login Bonus
you collect.
Bonus
+5 Crystals
Bonus
+200 Gold
Account
Boosters still provide:
·
+50%
Account XP
·
+50%
Champion XP
·
+100%
Gold Earned
Radiant
Chests drop an additional item
Unlocked
items now have “owned” tag in Store and Champion Customize screen.
Added
Store filtering options for Items.
Locked
champions now appear greyed out in match lobby.
Player’s
personal Health bars will now show shield health as a total health bar. The separation
will show health, then shields, then missing health.
Improved
hitmarker feedback by increasing the length of the X and changing color when
killing an enemy.
Stat
credit for personal shields now given to character that applied the shield
Damage
calculation against personal shields modified:
Base
damage applied first, before bonus damage to shields, resulting in less bleed
over from personal shields to health
Damage
to personal shields now dismounts players
Targetable
health bar overlays improved so the shadow portion of the healthbar always
represents only missing health, instead of missing health + missing shield
Minor
knockbacks no longer reduce air control
Fixed
an issue where player could be locked out from firing for an entire life under
certain conditions on respawn
Increased
the max number of health segments, so they will more closely represent 250
health each for characters with high health
Addressed
an issue where sound loops would get stuck on if you interrupt them during
KillCam (eg. Bomb King’s Ultimate rolling sound)
Addressed
an issue where Bomb King Sticky Bomb sounds were getting stuck on when you
threw more than 6 Sticky Bombs before detonating.
Fixed
a bug where players could not view the scoreboard while on the items or
loadouts screens.
Fixed
bug where if you interrupted your Emote with certain abilities it would allow
you to move when you are supposed to be locked in place
Improved
the ability for “TakeHit” sounds to indicate the direction from which you were
damaged.
COSMETICS
Heads
Merry Maker Ribbons
Chillweave Beanie Kinessa
Dasher’s Antlers Androxus
Frosty Foliage Grover
Weapons
Merry Maker Cane Evie
Festive Blunderbuss Barik
Snow Cannon Makoa
Festive Launcher Pip
Jolly Longbow Sha Lin
Twitch Illusory Mirror
Exclusive skin for Twitch account linking.
Bodies
Merry Maker Evie
Voice Packs
Merry Maker Evie
MAPS
Ice Mines
Ice Mines
has had a visual theming pass.
CHAMPIONS – BALANCE/UPDATES/FIXES
General
Addressed a
bug where knockbacks would have different behavior based on the position of the
source.
Buck
“Buck
excels as a Flanker, but boasts a large amount of control for how mobile he is.
We want to reward players who consistently land Net Shots, and Heroic Leap’s
slow allowed Buck to extend the slow duration longer than it should last.”
Heroic Leap
No longer
slows enemies upon landing.
Evie
Ice
Block
Ice
block is now able to be themed for skins.
Cards
“Wormhole
provided Evie too much breathing room around using her Blink, and was too
valuable at ranks 1 and 2. Reducing the scale down means players now need to
place more points into Wormhole to get similar value out of it.”
Wormhole
Reduced
duration allowing the return blink from 2/4/6/8 to 1/2/3/4s.
Drogoz
“Through
card combinations and precise timing Drogoz players were able to exceed
booster’s maximum speed for long durations of time allowing for an unintended
amount of mobility. With the new booster behaviour he can still momentarily hit
high speeds but will not be able to maintain them.”
Booster
Implemented
a gradual speed reduction to booster when surpassing the maximum intended
speed.
Booster
is now disabled for 1 second after being knocked back
Fernando
“Fernando
is a formidable Front Line to deal with and can bring incredible point control
to his team. However, we feel Fernando excels a bit too much at chasing
enemies. We are reducing his base Movement Speed and Health to ensure risky
positioning stays risky as it gave him a lot of forgiveness if he chased too
far. The Cooldown recovery mechanic was short enough along with his ability to
chase where it allowed Fernando to play more of a Flank role.”
General
Reduced
Health from 5700 to 5500.
Reduced
Movement Speed from 365 to 360.
Shield
Increased
the minimum Cooldown when cancelling Shield early based on amount of Health
remaining from 7 to 9s.
Kinessa
Transporter
Reduced
Cooldown from 12 to 10s.
Makoa
“Makoa
excels at isolating targets and provides a strong contrast to the other Front
Line champions in that way. He falls a bit behind champions like Fernando or
Barik in point control, but we want to highlight his uniqueness by increasing
the amount of damage he can deal.”
Ancient
Rage
Increased
damage from 600 to 650.
Cannon
Increased
damage from 600 to 650.
Mal’Damba
“While
Mal’Damba has a strong list of healing and control options for his team, his
survivability is lower than other Support champions. We are increasing his base
Health to allow him to take a few extra hits and stay in the fight.”
General
Increased
Health from 2500 to 2650.
Sha Lin
Cards
Grounded
Fixed
an issue where this card was healing for 13% less than intended at all ranks.
Ying
Cards
“Carry
On held too much value at low ranks, giving a significant increase in healing
output without encouraging the player to put a lot of points into it in their
loadout.”
Carry
On
Reduced
the amount of duration increase from 3/6/9/12 to 1/2/3/4s.
SPECTATOR
The
Spectator UI has had a presentation update with new features.
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