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Dota 2: 7.00 Update General Changes




Talents

Added new Talents system.
Every hero has gained a series of Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities.
Select from one of two branches to gain special bonuses.

Backpack

Heroes now have a backpack that allows them to carry three additional items.
Items in your backpack are inactive (cannot be activated or grant passive bonuses), and remain so for 6 seconds when moved from backpack.
Items cooldown at only half the rate when they are anywhere except your main inventory.
Cannot put the following items in your backpack: Gem of True Sight, Divine Rapier,  Bloodstone, and Aegis of the Immortal.
Items can always be moved out of backpack with no inactivity timer when near a shop.
Disassembling items now tries to fill your inventory or backpack first before dropping to the ground.
Disassembling items auto-locks them from combining with other items. Use right click to unlock.

Gold

Hero kill gold bounty from: 
[110 + Streak + Level * 9.9] to [110 + Streak + Level * 8]
Death cost reworked:
Old: 30 x Hero Level
New: 100 + Net Worth/50
AoE gold per hero adjusted:


Assisting Heroes
Old
New
1
150 + 6 * Level
140 + 5 * Level
2
100 + 5 * Level
70 + 4 * Level
3
40 + 4 * Level
35 + 3 * Level
4
25 + 3 * Level
25 + 2 * Level
5
20 + 3 * Level
20 + 1 * Level

Ultimates

Ultimate levels are now at 6/12/18
Heroes no longer have the attribute bonus ability
Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses.

Level Experience

XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
XP required to reach Level 25 is the same as previous Level 23
Smoothed out XP progression from level 8->13 to be always incrementing
Previously was 800/1000/1000/600/2200/800


Hero Kill Experience

Adjusted Hero Kill XP Table
Starts to ramp up at level 8 instead of 6

Respawning

Reworked Respawn Timetable
Ultimate levels roughly same respawn time now as before.
The pattern is increments by 2, then jumps by 10 after ult levels. Starting at level 18 it increments by 4.

Map

Roshan
Moved Roshan to new area near top Powerup Rune spot
Roshan attack range increased from 128 to 150
Roshan armor increased from 5 to 15
Roshan HP reduced from 8000 to 5500
Roshan HP gain per 4 minutes reduced from 700 to 460
Roshan armor gain per 4 minutes increased from 0.7 to 1.1

Shrines
Added new building type — Shrine (has 1500 HP, 20 Armor)
There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
Each team also has 5 Shrines inside the base.
Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal *values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
Shrines do not grant vision.
Shrines provide a 150 gold bounty for each player on the team when killed.

Runes

Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
They do not spawn at the start of the game.
Bounty Runes are no longer located in the River.
Including the start of the game.
Powerup Rune spawns now occur at only one river location at a time.
Each of the four jungles now spawns a Bounty Rune every 2 minutes.
Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
Bottle now only replenishes 2 charges when filled with a Bounty Rune.
Hero will auto-consume Bounty Runes if Bottle already has full charges.

 

Jungle

Reworked entire jungle terrain for Radiant and Descripción: Dire Dire (both primary and secondary jungles), and all connecting routes
The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
Previously 2 hard, 2 medium, and 1 small camp.
he Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.
Previously 1 ancient and 1 hard camp.

Terrain Layout

Reworked the paths and hiding spots to the left and right of the side lanes
Reworked many ward spot locations and juke paths
Added various juke paths near the map edges between tier 1 and tier 2 towers
Adjusted tree distribution to the left of the top radiant barracks

Creeps

New Ancients: Prowler Acolyte and Prowler Shaman
Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
Dying to Neutral creeps now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
Ancients are no longer Spell Immune; now have 70% Magic Resistance. Any that had lower values before still have lower values.
The following abilities do not affect Ancients: Arcane Orb and Chakram.  Midnight Pulse already ignores Ancients.
Neutral creeps now have 1 mana regen. Previously most had no mana regen.
Swapped order of Ancient Thunderhide abilities (Slam is now 3rd). Relevant for Doom.
Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd). Relevant for Doom.

Other

Tier 4 towers now have the same regeneration as the Ancient.
3 HP/sec.
Using TP scroll no longer destroys nearby trees. Terrain around towers has been adjusted to ensure there isn't a spot you can get stuck.
Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
Ancient Building vision increased from 1900/1200 to 2600. Grants basic vision over the base high ground area.
Reduced Effigy building count in each base from 15 to 5
Adjusted Effigy building positions in the base
Effigy buildings HP increased from 500 to 1000
Effigy buildings armor increased from 10 to 12
Effigy buildings bounty increased from 111 to 125 to the killer
Fixed Glyph not affecting Effigy buildings
Tier 2/3/4 towers damage rescaled from 122-182 to 142-162. Same average damage.

Illusions

Illusions now give Gold and XP bounties
Illusions provide 5 + Level Gold and XP. For example, a level 15 illusion gives a 20 gold/XP bounty.
Illusions attack damage penalty against buildings increased from 30% to 50%
Attack Speed bonuses now work on Illusions. Previously some sources worked and most didn't, in particular raw item bonuses.
Magic Resistance bonuses no longer work on Illusions. Previously some sources worked and some didn't.
The following Auras are now generated by illusions. Most auras behave this way:  Heartstopper Aura,  Precision Aura, and  Essence Aura.
Illusions no longer benefit from Dragon Blood armor bonus. Now the same as how other direct armor bonuses do not benefit illusions.
The following illusions have a constant bounty value (rather than the formula above):
Juxtapose illusions give a constant 5 gold/xp bounty.
Wall of Replica illusions give a constant 5 gold/xp bounty.

Mechanics

Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.
Dispel Mechanics:
Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.
Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).
The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, and Sprint.
Insatiable Hunger is no longer dispellable.
Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
Cleave Mechanics
Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):
The overall distance from which a unit can be hit is roughly the same with the new cleave values.

Source
Start Radius
End Radius
Distance
 Battle Fury
150
280
520
 Empower
150
240
460
 Grow
150
400
600
 Tidebringer
150
450/500/550/600
675/750/825/900
 Great Cleave
150
300
550

Others

Max movement speed increased from 522 to 550
Haste rune duration reduced from 25 to 22 seconds
Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)
Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant
The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.
The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)
Moon Glaive no longer gets boosted by Spell Amplification.
Cleave no longer gets boosted by Spell Amplification.
Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaive, Cleave).

Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break

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