Talents
Added new Talents system.
Every
hero has gained a series of Talents that players can select at levels
10/15/20/25, offering powerful augmentations to their capabilities.
Select
from one of two branches to gain special bonuses.
Backpack
Heroes
now have a backpack that allows them to carry three additional items.
Items
in your backpack are inactive (cannot be activated or grant passive bonuses),
and remain so for 6 seconds when moved from backpack.
Items
cooldown at only half the rate when they are anywhere except your main
inventory.
Cannot put
the following items in your backpack: Gem of True Sight, Divine Rapier, Bloodstone,
and Aegis of the Immortal.
Items
can always be moved out of backpack with no inactivity timer when near a shop.
Disassembling
items now tries to fill your inventory or backpack first before dropping to the
ground.
Disassembling
items auto-locks them from combining with other items. Use right click to
unlock.
Gold
Hero kill gold bounty from:
[110 + Streak + Level * 9.9] to [110 +
Streak + Level * 8]
Death cost reworked:
Old: 30 x Hero Level
New: 100 + Net Worth/50
AoE gold
per hero adjusted:
Assisting Heroes
|
Old
|
New
|
1
|
150 + 6 * Level
|
140 + 5 * Level
|
2
|
100 + 5 * Level
|
70 + 4 * Level
|
3
|
40 + 4 * Level
|
35 + 3 * Level
|
4
|
25 + 3 * Level
|
25 + 2 * Level
|
5
|
20 + 3 * Level
|
20 + 1 * Level
|
Ultimates
Ultimate
levels are now at 6/12/18
Heroes
no longer have the attribute bonus ability
Heroes
now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives
you two bonuses to choose between. Each hero has their own unique set of bonuses;
see below for the list of bonuses.
Level Experience
XP
required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
XP
required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
XP
required to reach Level 25 is the same as previous Level 23
Smoothed
out XP progression from level 8->13 to be always incrementing
Previously
was 800/1000/1000/600/2200/800
Hero Kill Experience
Adjusted
Hero Kill XP Table
Starts
to ramp up at level 8 instead of 6
Respawning
Reworked
Respawn Timetable
Ultimate
levels roughly same respawn time now as before.
The
pattern is increments by 2, then jumps by 10 after ult levels. Starting at level
18 it increments by 4.
Map
Roshan
Moved Roshan to
new area near top Powerup Rune spot
Roshan
attack range increased from 128 to 150
Roshan
armor increased from 5 to 15
Roshan
HP reduced from 8000 to 5500
Roshan
HP gain per 4 minutes reduced from 700 to 460
Roshan
armor gain per 4 minutes increased from 0.7 to 1.1
Shrines
Added new
building type — Shrine (has 1500 HP, 20 Armor)
There
are Shrines near each team's Secret Shop and new Ancient Camp locations.
Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2
towers fall for the respective team.
Each
team also has 5 Shrines inside the base.
Shrines have
an ability with a 5 minute cooldown. Allied
heroes can right-click to activate it, generating a 500 AoE aura that lasts for
5 seconds. The aura provides 120/40 HP/MP regeneration per second
(heal *values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee
range after right-clicking on it. Shrines ability becomes available to use
outside of the base once creeps spawn at 0:00.
Shrines
do not grant vision.
Shrines
provide a 150 gold bounty for each player on the team when killed.
Runes
Runes
are now two different categories: Powerup Runes (Haste, Double Damage, etc.)
and Bounty Runes.
They
do not spawn at the start of the game.
Bounty
Runes are no longer located in the River.
Including
the start of the game.
Powerup
Rune spawns now occur at only one river location at a time.
Each of the
four jungles now spawns a Bounty Rune every 2 minutes.
Greevil's
Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
Bottle now
only replenishes 2 charges when filled with a Bounty Rune.
Hero
will auto-consume Bounty Runes if Bottle already has full charges.
Jungle
Reworked
entire jungle terrain for Radiant and Dire (both
primary and secondary jungles), and all connecting routes
The
Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small
camp.
Previously
2 hard, 2 medium, and 1 small camp.
he
Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.
Previously
1 ancient and 1 hard camp.
Terrain Layout
Reworked
the paths and hiding spots to the left and right of the side lanes
Reworked
many ward spot locations and juke paths
Added
various juke paths near the map edges between tier 1 and tier 2 towers
Adjusted
tree distribution to the left of the top radiant barracks
Creeps
New
Ancients: Prowler Acolyte and Prowler Shaman
Neutrals
spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
Dying to Neutral
creeps now cause your hero to have a minimum respawn time of 26 (equal to
level 6 respawn time)
Ancients are
no longer Spell Immune; now have 70% Magic Resistance. Any that had lower values before
still have lower values.
The
following abilities do not affect Ancients: Arcane Orb and Chakram. Midnight
Pulse already ignores Ancients.
Neutral
creeps now have 1 mana regen. Previously most had no mana regen.
Swapped
order of Ancient Thunderhide abilities (Slam is now 3rd). Relevant for Doom.
Swapped
order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd).
Relevant for Doom.
Other
Tier
4 towers now have the same regeneration as the Ancient.
3
HP/sec.
Using
TP scroll no longer destroys nearby trees. Terrain around towers has been
adjusted to ensure there isn't a spot you can get stuck.
Glyph
cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than
immediately.
Ancient
Building vision increased from 1900/1200 to 2600. Grants basic vision over the
base high ground area.
Reduced
Effigy building count in each base from 15 to 5
Adjusted
Effigy building positions in the base
Effigy
buildings HP increased from 500 to 1000
Effigy
buildings armor increased from 10 to 12
Effigy
buildings bounty increased from 111 to 125 to the killer
Fixed
Glyph not affecting Effigy buildings
Tier
2/3/4 towers damage rescaled from 122-182 to 142-162. Same average damage.
Illusions
Illusions
now give Gold and XP bounties
Illusions
provide 5 + Level Gold and XP. For example, a level 15 illusion gives a 20
gold/XP bounty.
Illusions
attack damage penalty against buildings increased from 30% to 50%
Attack
Speed bonuses now work on Illusions. Previously some sources worked and most
didn't, in particular raw item bonuses.
Magic
Resistance bonuses no longer work on Illusions. Previously some sources worked
and some didn't.
The
following Auras are now generated by illusions. Most auras
behave this way: Heartstopper Aura, Precision Aura, and Essence
Aura.
Illusions no
longer benefit from Dragon Blood armor bonus. Now the same as how other direct armor bonuses do not
benefit illusions.
The
following illusions have a constant bounty value (rather than the formula
above):
Juxtapose
illusions give a constant 5 gold/xp bounty.
Wall of
Replica illusions give a constant 5 gold/xp bounty.
Mechanics
Root now
disables the following movement spells: Burrow Strike, Waveform, Blink Strike,
Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain,
Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.
Dispel Mechanics:
Standardized
Dispel mechanics - ability tooltips now list if they are Undispellable,
Dispellable, or Dispellable only by Strong Dispels.
Abilities
that Dispel now list what type of Dispel they apply (Basic Dispel or Strong
Dispel).
The
following skills are no longer undispellable: Soul Catcher, Stampede slow,
Recall, Windrun, Rocket Barrage, Howl, and Sprint.
Insatiable
Hunger is no longer dispellable.
Fixed
Fatal Bonds continuing to do damage to you after the buff was dispelled
Cleave Mechanics
Cleave
area is now calculated as a cone in the direction of your attack (instead of a circle
whose edge starts in front of the attacking unit):
The
overall distance from which a unit can be hit is roughly the same with the new
cleave values.
Source
|
Start Radius
|
End Radius
|
Distance
|
Battle Fury
|
150
|
280
|
520
|
Empower
|
150
|
240
|
460
|
Grow
|
150
|
400
|
600
|
Tidebringer
|
150
|
450/500/550/600
|
675/750/825/900
|
Great Cleave
|
150
|
300
|
550
|
Others
Max movement
speed increased from 522 to 550
Haste
rune duration reduced from 25 to 22 seconds
Turn
rate cap increased by 15% (turn rate ramps up over time as you start turning,
the max values that it reaches while you turn are increased by 15%, not the
initial value or acceleration/deceleration rate)
Lane
creeps now give 50% of experience when denied by neutrals
rather than 35% (normal player denies give 50% experience)
Temporarily
removed the following heroes from Captains Mode:
Necrophos, Techies, Lycan, and Treant
The
following abilities no longer disjoint projectiles: Borrowed Time, True Form,
Pounce, Metamorphosis, and Leap
The
following abilities now disjoint projectiles: Test of Faith, Recall, and Morph
Replicate
The
following projectiles are now disjointable: Splinter Blast secondary hit and
Soul Assumption
The
following abilities no longer have special rules/restrictions for Ancients:
Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
The
following abilities now use Pseudo Random Distribution: Juxtapose, Craggy
Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
Searing
Chains Ensnare now reveals invisible units, similar to other Root debuffs.
The
following flying vision abilities are reduced in AoE: Unstable Concoction Throw
(400->300), Wild Axes (500->350), Spirits impact (300->150), Chain
Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory
Orb (800->550), Stifling Dagger (600->450), Concussive Shot
(400->300), and Static Remnant (600->500)
Moon
Glaive no longer gets boosted by Spell Amplification.
Cleave
no longer gets boosted by Spell Amplification.
Spell
Lifesteal does not trigger heal for things that don't receive spell
amplification (Moon Glaive, Cleave).
Fixed the
following passives not being disabled by Break: Golem Flaming Fists, Golem
Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple,
Necronomicon Archer Aura, Necronomicon Mana Break
Comments
Post a Comment