Skip to main content

For Honor: Peacekeeper Guide




The Peacekeeper is the Knights faction’s Assassin. Classified as a character with medium difficulty to learn, the Peacekeeper’s swift and lethal attack style is supported by its incredible mobility, but at the cost of a very short range.


The Peacekeeper is the Knights faction’s Assassin. With high mobility for countering and evading enemy attacks, but a short attack range, the Peacekeeper is ideal for harassing an enemy and backing off.

Basic Tips

üWhen locked onto an enemy, match your opponent’s Guard position to block their attacks. But be careful - the Peacekeeper’s Defense is only up for a short time, so timing is key.

üThe Peacekeeper has three attack chains: The first, Twisting Blades is performed by using two consecutive Light Attacks followed by a Heavy Attack.

üThe second chain, Dervish Strikes, is performed by using a Light Attack followed by a Heavy Attack.

üFinally, Sword Dance is performed by using two consecutive Heavy Attacks. Be sure to switch up Guard directions between these attacks to confuse your opponent.

üWhen surrounded by enemies, press Light Attack and Heavy Attack simultaneously to perform a Zone Attack.

üWhile Sprinting, perform a Guard Break to initiate a Slipping Lunge.

üWhile locked onto an enemy, combine a Forward Dodge with a Heavy Attack to perform a surprising Dashing Thrust.

üDodge left or right combined with a Heavy Attack to counter your enemy’s attacks with a Sidestep Strike.

üSurprise your enemy by cancelling a Heavy Attack quickly after initiating it by using a Light Attack. This triggers a quick Dagger Cancel poke that applies a damage over time Bleed effect.

üAfter a Guardbreak, perform up to three Light Attacks to stab your enemy and apply a Bleed effect. Be sure to learn the timing, because if you don’t time your stabs right, your enemy automatically recovers from the Guardbreak.

Advanced Tips

üThe Peacekeeper has multiple attacks that cause a damage over time bleed effect, which when combined with her high mobility, allows you to keep enemies under pressure while you retreat to a safe range.

üPerform a Light Attack directly after hitting with a Heavy Attack for a guaranteed Dagger Combo that applies Bleed.

üDeflect incoming enemy attacks by dodging in the direction of the attack just before impact.

üPerform a Light Attack immediately after deflecting an enemy attack for a guaranteed Riposting Stab that applies a Bleed.

üCancel a Heavy Attack with a Guardbreak to fake out your opponent and set up your three*hit Bleed stab combo.

üCancel a Heavy Attack with a Dodge to fake out your opponent and escape, then connect with a Dashing Thrust or Sidestep Strike.

üPerform a Guardbreak after any stab in order to back away from your enemy. Use this to surprise your enemy, reset combat, or escape.

Comments

Popular posts from this blog

DOTA 2: Skin Creators Say Valve is Ripping Them Off

Designers who say they are able to make a living selling outfits and skins for Dota 2 say they may need to get new gigs now that they’ve noticed an unannounced change to the game’s economy affecting their bank accounts. In a post on the Dota 2 subreddit, a collective of anonymous artists alleged that Valve has not only been paying them less for items, but doing so without having properly notified them. We reached out to this collective, who agreed to discuss the issues on condition of anonymity because they fear Valve will retaliate against them. (We also reached out to Valve for comment, but did not receive a reply by publication time.) Cosmetics are an attraction for any game, letting players customize their favorite character’s appearance for a small price. In Dota 2, custom content is a marketplace, where independent artists can create sets of cosmetics and sell them. Recent changes, however, have turned what was once a thriving economy into a ho...

Dota 2: 7.00 Update General Changes

Talents Added new Talents system. Every hero has gained a series of Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities. Select from one of two branches to gain special bonuses. Backpack Heroes now have a backpack that allows them to carry three additional items. Items in your backpack are inactive (cannot be activated or grant passive bonuses), and remain so for 6 seconds when moved from backpack. Items cooldown at only half the rate when they are anywhere except your main inventory. Cannot put the following items in your backpack: Gem of True Sight, Divine Rapier,  Bloodstone, and Aegis of the Immortal. Items can always be moved out of backpack with no inactivity timer when near a shop. Disassembling items now tries to fill your inventory or backpack first before dropping to the ground. Disassembling items auto-locks them from combining with other items. Use right click to un...

FOR HONOR: Kensei Guide

The Kensei is the Vanguard class hero of the Samurai faction. It’s classified as an easy to learn character that’s balanced and simple, with long range but slow overall movement. 
 The Kensei has good range against most classes, but slower actions as well. A lot of the Kensei’s advanced Strategies revolve around its quick step attack forward, and its signature Top Heavy unblockable Attack Chain finisher. Basic Tips ü The Kensei has 4 Attack Chains:
 ü Dawn of the Steel Sun: three consecutive light Attacks.
 ü Spirit of Inevitability: two consecutive Light Attacks, and finished with a Heavy Attack.
 ü Form of the Dragon: Light Attack, followed by two consecutive Heavy Attacks.
 ü Doom of the Kensei: three consecutive Heavy Attacks. Be sure to switch Guard directions between swings to confuse your enemy.
 ü A signature of the Kensei is the ability to finish any chain with a Top Heavy Attack to perform an Unblockable Attack.
 ü Whe...