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Showing posts from 2016

Dota 2: 7.00 Update General Changes

Talents Added new Talents system. Every hero has gained a series of Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities. Select from one of two branches to gain special bonuses. Backpack Heroes now have a backpack that allows them to carry three additional items. Items in your backpack are inactive (cannot be activated or grant passive bonuses), and remain so for 6 seconds when moved from backpack. Items cooldown at only half the rate when they are anywhere except your main inventory. Cannot put the following items in your backpack: Gem of True Sight, Divine Rapier,  Bloodstone, and Aegis of the Immortal. Items can always be moved out of backpack with no inactivity timer when near a shop. Disassembling items now tries to fill your inventory or backpack first before dropping to the ground. Disassembling items auto-locks them from combining with other items. Use right click to un...

DOTA 2 l 7.00 Version Remodelado de Heroes

La vida como un héroe de Dota es bastante difícil sin soportar cambios constante sobre su apariencia. Para ayudar a mejorar los niveles de confianza de tres de los héroes más antiguos en el juego, esta actualización también introduce modelos rediseñados para Slardar, Viper y Enigma.

PALADINS l Open Beta 39 Patch Notes

GENERAL Updated Founder’s Packs to include:   10 more Radiant chests to each Founder’s Pack.   All Standard Champion Voice Packs Account Boosters now provide additional Crystals and Gold for each Daily Login Bonus you collect. Bonus +5 Crystals Bonus +200 Gold Account Boosters still provide: ·          +50% Account XP ·          +50% Champion XP ·          +100% Gold Earned Radiant Chests drop an additional item Unlocked items now have “owned” tag in Store and Champion Customize screen. Added Store filtering options for Items. Locked champions now appear greyed out in match lobby. Player’s personal Health bars will now show shield health as a total health bar. The separation will show health, then shields, then missing health. Improved hitmarker feedback by increasing the length of the X and changing color when kil...

BLADE & SOUL l Soul Fighter Guide

Soul Fighters are powerful with very little effort, and even more powerful with a lot of effort. The class is already getting viewed as “broken” or “easy” by people who are not even a quarter of the way to maximizing their potential. There are two big factors that make or break a good Soul Fighter: Skill in resource management (as Soul Fighters generate plenty of points when used properly) and their ability to execute a combo during a fight. NCSOFT stated it is a mix of Force Master and Kung Fu master and they did not disappoint in the slightest. With this guide I hope I can help people get over a few slumps I hit in the road and get them enjoying this great class with less troubles. Keybinds I use a Razer Naga (a twelve-buttoned mouse) for my games, so my keybinds will be oriented as such. I also move with ESDF instead of WASD for personal reasons. I find having A Q W be available vital for every game I touch, and CTRL and A...