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Showing posts from April, 2017

The Elder Scrolls Online: Nails the Magic and Weirdness of Morrowind

Poor Eoki just can't catch a break. I first saw the hapless Argonian huddling in a corner of a dirty island hut where we'd been stashed as newly captured slaves, and he followed me when I leapt into the surrounding waters in a daring escape alongside an assassin. And now, here in Sadrith Mora, hugging the eastern rim of the island of Vvardenfell, I find him in chains again. Four times he tried to escape after our escapade, and four times slavers drug him back. Now he's stuck toiling for Telvanni mages who bought him for a discount and don't give a damn for the Ebonheart Pact's ban on slavery. I offer to free him myself, but he says he's going to be all right. He knows someone, you see—a fellow Argonian slave named Sun-in-Shadow who happens to be pretty handy with magic herself. It's more than mere trust: he's smitten with her. And now Eoki's pleading with me to go help Sun-in-Shadow with whatever she needs to rise through the Telvanni ranks an...

FOR HONOR: Patch Notes V1.06

Connectivity Network Data exchanges between players are now more resilient to network fluctuations. Reduced the footprint of data exchanges to improve match experience under limited networking conditions. Performance Multiple performance improvements increasing the framerate both in game menus and during matches. The LODs (Level of Detail) on ambient FX are now dynamically adjusted during matches, when required, to help ensure optimal performance. [Bug Fix] Fixed a performance degradation when the XBOX One home panel was being opened which sometimes triggered a simulation resynchronization. Developer comments: We’ve established that in certain situations, when game performance drops below a certain threshold, the simulation could suffer and eventually halt and end the match because it has reached a point that is unrecoverable (often seen as errors 06000018 and 06000021). These network and performance optimizations were prioritized because they target area...

DOTA 2: Skin Creators Say Valve is Ripping Them Off

Designers who say they are able to make a living selling outfits and skins for Dota 2 say they may need to get new gigs now that they’ve noticed an unannounced change to the game’s economy affecting their bank accounts. In a post on the Dota 2 subreddit, a collective of anonymous artists alleged that Valve has not only been paying them less for items, but doing so without having properly notified them. We reached out to this collective, who agreed to discuss the issues on condition of anonymity because they fear Valve will retaliate against them. (We also reached out to Valve for comment, but did not receive a reply by publication time.) Cosmetics are an attraction for any game, letting players customize their favorite character’s appearance for a small price. In Dota 2, custom content is a marketplace, where independent artists can create sets of cosmetics and sell them. Recent changes, however, have turned what was once a thriving economy into a ho...